![]() The following chart displays how many hits chest plates can endure. Damage taken that unenchanted armor does not protect against (such as falling or drowning) does not damage the armor, even if it is enchanted to protect against that type of damage. The following table shows the amount of damage each piece of armor can absorb before being destroyed.Īny "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4 of incoming damage (rounded down, but never below 1). The following table shows the amount of defense points added by chestplates.Ī netherite chestplate provides 10% knockback resistance. Different materials and combinations of armor provide different levels of defense. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. ![]() 1 defense point is half of a chestplate in the armor bar. ↑ The leather armor has a random color created by two dyes (possibly the same dye twice).Ĭhestplates can be placed in the 2nd armor slot of a player's inventory for activation.ĭefense points are each signified by chestplates in the armor bar above the health bar.The enchantments are never treasure enchantments. ↑ a b c When creating an enchantment offer, the game uses a random enchantment level from 5 – 19.Master-level leatherworkers always sell an enchanted leather tunic for 7 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level armorers have a 50% chance to sell an enchanted diamond chestplate for 16 emeralds. Journeyman-level armorers have a 1⁄ 3 chance to sell a chainmail chestplate for 4 emeralds. In Bedrock Edition, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.Īrmorer villagers may give the players with the Hero of the Village effect a chainmail chestplate. Novice-level leatherworker villagers have a 2⁄ 3 chance to sell a leather tunic for 7 emeralds. Master-level armorers always sell an enchanted diamond chestplate for 18-35 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. In Java Edition, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. ↑ a b The item has between 80% and 100% of its total durability.↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.Itemĭamaged Enchanted Diamond Chestplate ![]() In Bedrock Edition, a sealed room in woodland mansions can appear that has a chest sometimes containing an Efficiency I leather tunic. Two armor stands are found in each taiga village outdoor armory, one of them equipped with an iron chestplate. Vindicators and Pillagers spawning in raids have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted. The chestplate the mob drops is usually badly damaged, and rarely enchanted. ![]() There is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. Zombies and skeletons have a small chance to spawn wearing any armor. The durability of the two chestplates are added together, plus an extra 5% durability.Ĭhestplates can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down. ![]()
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